Guriseren Pereresad the Beermuter

Turning water into wine (and other alcoholic beverages) is almost...magical.

Description:

CG male Human Wizard 3

HP: 20 (d6 +1 Con; 7;6;7)
Initiative: +2 (+2 dex)
Speed: 30 feet
Armor Class: 12 (10+2 Dex)
Proficiency Bonus: +2
Attacks: +4 ranged spell; +2 quarterstaff
Special Attacks: Spellcasting
Special Qualities: Human racial traits, ritual spellcasting
10 – Strength
14 – Dexterity (+2)
12 – Constitution: (+1)
16 – Intelligence (+3)
14 – Wisdom (+2)
8 – Charisma (-1)
Feats:
Warcaster (Human 1)
Skills:
Insight: +4
Persuasion: +4
Arcana: +5
Medicine: +4
Perception: +4
Background: Member of the Alcoholics Enablers Guild (Guild Member)
Proficiencies: Brewer’s Supplies, Quarterstaff, dagger, dart, sling
Saves: Intelligence, Wisdom
Gear: Quarterstaff, Arcane Focus, Explorer’s Pack, Brewer’s Supplies, Letter of Introduction from Guild, Spellbook
Potions: Potion of Healing x3
Wealth: 26 gp
Spellcasting:
Cantrips known: Mending, Prestidigitation, Ray of Frost
Spell Slots:
1st Level: 4
2nd Level: 2
Spells Known:
1st Level: Chromatic Orb, Expeditious Retreat, Identify, Mage Armor, Magic Missile, Ray of Sickness, Sleep, Thunderwave
2nd Level: Enlarge/Reduce, Scorching Ray

Bio:

Guri believes that anyone and anything can be changed into something better. Particularly water, which is nasty and tasteless originally, but with some care and effort can be turned into things that’ll knock you on your bum! And make money. Thus Guri has dedicated his (professional) life to ensuring that whether or not the rum is gone, there’s always something worth drinking around the place.

How, exactly, he was chosen for the crew of the first Spelljamming mission is probably an entertaining story…suffice to say that his guild is rather powerful, he’s considered somewhat eccentric, and Mokupoe doesn’t see the need to prohibit consumption of alcohol…in SPAAAACE!

Guriseren Pereresad the Beermuter

Spelljammer Custom NativeJovian Halvagor